Project: Riftwalker
Project Type: Game
Engine: Unreal 5
Client: LuclinFTW

What is Riftwalker?

Riftwalker is a story-driven action RPG set in a gritty sci-fi universe. You play as Ashton Mercer, a bounty hunter who, by chance and circumstance, gains the ability to step into the Void, a shadow plane layered over reality itself.

But the Void is not empty. Every trespass draws the attention of what dwells within.

For Ashton, the Rift becomes both weapon and curse, a way to outsmart impossible contracts and bend the rules of the hunt. Yet every advantage carries a price, and the deeper he walks, the heavier the cost.

How far into the Rift are you willing to go?

Riftwalker is a solo game project being developed by LuclinFTW.

My Involvement:

My involvement in the Riftwalker project thus far has consisted primarily of:

• Consulting
• Debugging
• Dev work mostly consisting of designing and / or implementing behind the scenes systems such as player leveling and stats, dynamic bounty hunting mission generation and some integrations between other stand-alone systems such as the quest, dialog and inventory.